Your survey ships can harvest goodies from anomalies and debris, and you’ll want to send some firepower with them, as they’ll now have to battle pirates for some derelicts. The shipyards (which now float in space) pop out new models at a good pace, prompting you to queue up new models based on the new tech and materials you’ve discovered. The colonies you’ve planted on planets along the way come to fruition, pinging you for new buildings to build and things to do. Is it better to be slow and methodical, or punch through the action and building be damned? I played through once, then the game drew me to try a second time to find out.Īs you expand through the galaxy, either in the campaign or in sandbox mode, GalCiv III gives you a pile of goodies to play with. It’s telling that I actually looked forward to the replay usually, I play through a strategy game campaign with an eye toward getting to sandbox mode and never seeing it again.īut the GalCiv III campaign is expertly balanced, with just enough of a nudge to keep you moving through the story - creeping across the galaxy with a ragtag band of survivors and freeing Earth from the evil aliens that have it surrounded - and just enough rope to hang yourself with. The single-player campaign wasn’t available for reviewers until the day of launch, which meant that we held this review until we’d had a chance to play through it more than once. Galactic Civilizations III is available now from Stardock Entertainment for Windows (the 64-bit version of 7 or better) for $50. But Stardock Entertainment’s latest engrosses you in a way that great strategy games should, and the compelling campaign launches you into the action. The turn-based 4X space strategy game (eXplore, eXpand, eXploit, and eXterminate) has some issues: You’ll occasionally spend far too much time repeatedly mashing the “Turn” button, and multiplayer problems continue to plague it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |